The controls are a bit awkward due to the previously mentioned issue with the FM7 not registering key releases, so you’ll need to hit 5 to stop your character often to avoid running into aliens. If an alien falls in a pit you’ll have to hit numpad 1 to bury them to your left or numpad 3 to bury them to your right. Pressing numpad 7 will dig a hole to your left and numpad 9 will dig one to your right. Numpad 8 climbs up ladders while numpad 2 goes down them. To control the direction of the player you’ll press numpad 4 to go left, and 6 to go right. The cyan colored aliens however require you to make them fall through two consecutive pits to dispose of them. You dig pits with your shovel and if an alien falls into it you must quickly hit the trapped alien with your shovel a few times to defeat it. You control your character with a shovel who can walk on the various floors of bricks and climb ladders while avoiding touching the aliens which results in death. The game is basically a clone of the Universal arcade game Space Panic. That is the most common way the programmers expected you to effectively play their games.ĭownload 1200DPI RAW Scan Images (External Link) So in a lot of games your character will continue to move in the direction you tell it unless you change direction or press the numpad 5. It should be noted that the FM-7 did not have the ability to register when a key was released. To type ” in the emulator you’ll need to type shift+2. You’ll need to type in the following command to run these – LOADM””,R and once you do that the game will run after loading. Simply type RUN and the game should launch. Simply type load, the game should load up and once it’s ready it will tell you so and you will be able to type again. The ROMs are labeled here with in their name if they are machine code.
Depending on whether the game is machine code or not will determine the commands necessary.
You can download just the FM7 emulator from this project here and the BIOS files you’ll need to drop into that directory here.Īfter this you’ll need to type commands in order to load the game. Like the XM7 emulator you can load games by dragging and dropping onto the emulator or via the menu. They seem to run the correct speed in Toshiya Takeda‘s Common Source Code Project emulator for the FM7 but it loads tapes much slower unless you manually adjust the speed in the file menu. Unfortunately for some reason, a couple of the games (Killer Station & Hitsuji Yaai) run a bit too fast in this emulator.
Here’s a screenshot of how to load them if you don’t use drag and drop. You load the T77 or WAV files by dragging and dropping them on the emulator window when opened to attach the tape image. You can use either the T77 or WAV files linked on this page for each game but we recommend the T77 as they are smaller. There are two options and we recommend using the XM7 V1 Emulator which you can download here as it loads games much quicker. In order to play these you’ll need an emulator.
However a lot of these were not, so we’re happy to provide them for the first time here for you all to play and enjoy! We’ve also scanned the boxes and tapes. Some of these games were already available in the fantastic Neo Kobe Fujitsu FM-7 pack organized and uploaded thanks to the tireless work of kobushi from the Tokugawa Corporate Forums. We managed to get a hold of a batch of Fujitsu FM-7 tapes and were able to successfully get all but one dumped. It had some decent exclusives as well as ports that were sometimes superior to the X1 and PC-8801 versions.
While the PC-8801 would basically go on to be the winner between these three on the Japanese PC market, the Fujitsu was still quite a capable machine.
Its main competitors of the time were the Sharp X1 and the NEC PC-8801 series of computers. It was also given a superior soundchip ( AY-3-8910) among other things to make it more friendly for games as well as cheaper. It was actually released after another model called the FM-8 though it ditched some of the more expensive parts of that model. The Fujitsu FM-7 was a computer released in November of 1982 and was discontinued just a few years later. Without their help this wouldn’t have been possible. Huge thanks to Samuel Messner (obskyr) for translation help, as well as Cytlan for helping in getting these properly dumped.